Ubisoft Montréal – Montréal (Québec, Canada) 08/2019 - Now

  • Working on gameplay features and animation tech on an unannounced project.

LuckyHammers – Montréal (Québec, Canada) 09/2018 - 07/2019

  • Worked on the creation of a Cooperative Multiplayer VR game using Unreal Engine 4
  • Lead the creation of an Oculus Quest VR experience in partnership with Oculus on a custom version of Unreal Engine 4
  • Worked to heavily optimize, refactor and make possible the port of Munchkin (a Unity PC game) on the Nintendo Switch
    bringing the performance from "Guys this will never run" to "Is that 60fps I see up there?"

Gameloft – Montréal (Québec, Canada) 09/2014 - 09/2018

  • Participating to the development of the game architecture, gameplay and engine on a few games, including Siegefall, Modern Combat: Versus, and an unannounced game of the Asphalt franchise
  • Participating to the development of an internal game engine and its game editor using the C++ and C# languages
  • Development and maintenance of various BI tracking tools for Siegefall and Modern Combat: Versus
  • Development and maintenance of various tools to help debugging and developing Gameloft games, as well as tools for community managers (tools I did out of necessity now used by half of the studio)

And even more details on my

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Welcome to my dev blog. Here I am going to post all aspects of my work and development on my current and future projects, I'll post mostly about game development, web development and might share some bits of code from time to time...

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